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Games in Meetings, Groups and Teams
Outside of our main catalogue of organisational
politics, here is a specialist selection of unhelpful games, strategies,
and tactics that get played in groups, meetings, project teams,
departments, training rooms, and cross-functional teams. These games
are the indirect ways in which people do business, get their needs
met, manipulate each other and exert inappropriate influence.
This list was originally intended to be a useful
list for facilitators, trainers and group leaders, to raise awareness
and understand what might be going on. However, it is also apparent
that awareness of these games within the group membership will also
encourage more authentic interactions. The more that these games
come into awareness within the group, then the less likely it is
that the members will use them for fear of being spotted.
We know of one organisation where board members
and other key teams are issued with red and yellow cards which they
use to "flag up" unhelpful behaviours and tactics which
they have previously agreed within their ground rules are not helpful
and should form no part of their dealings. This list makes these
unhelpful patterns of interaction explicit and helps their process.
The next time you go to a team meeting, keep your
ears and eyes open and your antennae switched on and you will see
many of these strategies being played out.
Get Naked — This game starts when the most
powerful person present has an idea — which everyone immediately
knows is terrible — but no one says so. Indeed some might even go
out of their way to congratulate the boss on their brilliant insight.
It is the modern organisational equivalent of the story of the Emperor's
New Clothes.
Get Recognised (Get Toady) — Using a meeting
to impress a powerful person who is present in order to get noticed
for making a positive contribution, which is uncannily in line with
the current politics or leadership vision.
Get Freewheeling — A meeting in which the
membership have already reached agreement beforehand and are now
simply going through the motions of important business for the sake
of keeping up appearances.
Get Out — Frequently finding creative reasons
why not to show up, and, when they do, has pre-arranged for an urgent
message or phone call from outside which demands they leave the
group immediately.
This is just a small selection of a group of over 20
games in this section of our work. For more information, contact
us or talk to one of our partners.
Mike Phipps
May 2004
Copyright
© 2003-08 Colin Gautrey and Mike Phipps. All Rights Reserved
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